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Sunday, January 14, 2024

Easy methods to Create Animated GIFs from GSAP Animations โ€” SitePoint


On this article, Iโ€™m going to elucidate how one can convert animations created utilizing GSAP into animated GIFs utilizing modern-gif.

Right hereโ€™s a sneak peek of 1 I made earlier. ๐Ÿ‘‡

Two panels, reading "screw you guys I'm making GIFs", with a South Park character moving from one panel to the next

On the hyperlinks beneath, youโ€™ll discover a stay preview and all of the code Iโ€™ll be referencing all through this text:

  • ๐Ÿš€ Preview:
    • Index: https://gsap-animation-to-gif.netlify.app
    • Easy: https://gsap-animation-to-gif.netlify.app/easy
  • โš™๏ธ Repo: https://github.com/PaulieScanlon/gsap-animation-to-gif

There are two โ€œpagesโ€ within the repo. index incorporates all of the code for the GIF seen above, and easy is a place to begin for the steps lined on this submit.

Desk of Contents

Easy methods to convert GSAP Animations into GIFs

The strategy Iโ€™m utilizing to transform a GSAP animation right into a GIF entails capturing SVG knowledge on every โ€œreplaceโ€ of the Tween and writing it to an HTML canvas. After the Tween completes Iโ€™m then in a position to convert SVG knowledge into Rasterized picture knowledge which can be utilized by modern-gif to create every body of an animated GIF.

Getting Began

Right hereโ€™s the code Iโ€™ve used within the easy instance, and itโ€™s what Iโ€™ll be utilizing to elucidate every of the steps required to create an animated GIF from a GSAP animation.

<html lang='en'>
<head>
  <meta charset='utf-8' />
  <title>Easy</title>
  <script>
    const canvas = doc.getElementById('canvas');
    const ctx = canvas.getContext('second');

    let animationFrames = [];
    let canvasFrames = [];

    .timeline({
      onUpdate: () => {},
      onComplete: () => {},
    })
    .fromTo('#rect', { x: -50 }, { period: 2, x: 350, ease: 'energy.ease2' });
  </script>
</head>
<physique>
  <principal>
    <part>
      <svg
        id='svg'
        xmlns='http://www.w3.org/2000/svg'
        viewBox='0 0 400 200'
        width={400}
        top={200}
        model={{ border: '1px strong pink' }}
      >
        <rect id='rect' x='0' y='75' width='50' top='50' fill='pink'></rect>
      </svg>
      <canvas id='canvas' model={{ border: '1px strong blue' }} width={400} top={200}></canvas>
      <img id='picture' width={400} top={200} model={{ border: '1px strong inexperienced' }} />
      <a id='hyperlink' obtain='easy.gif'>Obtain</a>
    </part>
  </principal>
  <script src='https://unpkg.com/modern-gif'></script>
  <script src='https://cdnjs.cloudflare.com/ajax/libs/gsap/3.12.2/gsap.min.js'></script>
</physique>
</html>

There are a few issues Iโ€™d like to elucidate in regards to the above code.

Inline Script

On the high of the file I create a reference to the canvas aspect within the HTML (beneath) and outline a brand new reference to the canvas context known as ctx. This can permit me to reference the canvas aspect and write knowledge to it.

There are two arrays outlined to carry the captured knowledge (Iโ€™ll clarify the place every is utilized in a later step):

  • animationFrames
  • canvasFrames

And final, however not least, an occasion of a GSAP Timeline and Tween that animates an SVG rect aspect within the HTML (beneath).

HTML

  • The HTML incorporates an svg aspect with an ID of svg with a pink rect aspect with an ID of rect. The rect is the aspect Iโ€™ll be animating.
  • Beneath the svg aspect is a canvas aspect. That is the place Iโ€™ll write the captured SVG knowledge to be used afterward.
  • Beneath the canvas aspect is an img aspect. That is the place the ultimate animated GIF will probably be displayed.
  • Lastly, thereโ€™s an a aspect which can be utilized to โ€œobtainโ€ the GIF.

Script parts

The 2 script parts on the backside are for the modern-gif library and GSAP library. Each must be included within the web page so you should use them.

Capturing SVG Knowledge

Find the GSAP Timeline and make the next modifications:

.timeline({
  onUpdate: () => {
+    const xml = new XMLSerializer().serializeToString(svg);
+    const src = `knowledge:picture/svg+xml;base64,${btoa(xml)}`;
+    animationFrames.push(src);
  },
  onComplete: () => {
+    console.log(animationFrames);
  },
})
.fromTo('#rect', { x: -50 }, { period: 2, x: 350, ease: 'energy.ease2' });

The above code serializes the HTML svg aspect and converts the information to an svg+xml;base64 string. At this level, the โ€œpicture knowledgeโ€ isnโ€™t fairly what I would like, however by changing it to a string I can retailer it within the animationFrame array to be used afterward.

When youโ€™ve added the console.log within the onComplete operate, it is best to see one thing just like the picture beneath within the console of your browser.

Adding console.log

Convert SVG Knowledge to Rasterized Knowledge

.timeline({
  onUpdate: () => {
    const xml = new XMLSerializer().serializeToString(svg);
    const src = `knowledge:picture/svg+xml;base64,${btoa(xml)}`;
    animationFrames.push(src);
  },
  onComplete: () => {
-    console.log(animationFrames);
+    let inc = 0;
+    const renderSvgDataToCanvas = () => {
+      const virtualImage = new Picture();
+      virtualImage.src = animationFrames[inc];
+      virtualImage.onload = () => {
+        ctx.clearRect(0, 0, 400, 200);
+        ctx.drawImage(virtualImage, 0, 0, 400, 200);
+        canvasFrames.push(canvas.toDataURL('picture/jpeg'));
+        inc++;
+        if (inc < animationFrames.size - 1) {
+          renderSvgDataToCanvas();
+        } else {
+          console.log(canvasFrames);
+        }
+      };
+    };
+    renderSvgDataToCanvas();
  },
})
.fromTo('#rect', { x: -50 }, { period: 2, x: 350, ease: 'energy.ease2' });

This step is barely extra concerned and requires that I carry out an motion for every index of the animationFrames array.

Through the use of a recursive operate, renderSvgDataToCanvas, I can use the picture knowledge from the animationFrames array, write it to the canvas. Then, by utilizing canvas.toDataURL('picture/jpeg') I can retailer rasterized knowledge of every body of the animation within the canvasFrames array.

When youโ€™ve added the console.log within the onComplete operate, it is best to see one thing just like the beneath within the console of your browser. This time, nonetheless, notice the MIME kind of the information: as a substitute of svg+xml, itโ€™s picture/jpeg. That is vital for what I have to do subsequent.

rasterized data

Convert Rasterized Knowledge to GIF

That is the final step and entails passing every index of the canvasFrames array onto modern-gif.

.timeline({
onUpdate: () => {
  const xml = new XMLSerializer().serializeToString(svg);
  const src = `knowledge:picture/svg+xml;base64,${btoa(xml)}`;
  animationFrames.push(src);
},
onComplete: () => {
  let inc = 0;
  const renderSvgDataToCanvas = () => {
    const virtualImage = new Picture();
    virtualImage.src = animationFrames[inc];
    virtualImage.onload = () => {
      ctx.clearRect(0, 0, 400, 200);
      ctx.drawImage(virtualImage, 0, 0, 400, 200);
      canvasFrames.push(canvas.toDataURL('picture/jpeg'));
      inc++;
      if (inc < animationFrames.size - 1) {
        renderSvgDataToCanvas();
      } else {
-          console.log(canvasFrames);
+          generateGif();
      }
    };
  };
+    const generateGif = async () => {
+      const gif = await modernGif.encode({
+        width: 400,
+        top: 200,
+        frames: canvasFrames.map((body) => {
+          return { imageData: body, delay: 0 };
+        }),
+      });
+      const frames = await gif;
+      const blob = new Blob([frames], { kind: 'picture/gif' });
+      const src = URL.createObjectURL(blob);

+      const picture = doc.getElementById('picture');
+      const hyperlink = doc.getElementById('hyperlink');

+      picture.src = src;
+      hyperlink.href = src;
+    };
    renderSvgDataToCanvas();
  },
})
.fromTo('#rect', { x: -50 }, { period: 2, x: 350, ease: 'energy.ease2' });

Utilizing modernGif.encode you’ll be able to cross an array of knowledge onto frames and outline a delay for every body, Iโ€™ve chosen so as to add a delay of 0 seconds.

The subsequent a part of the code offers with changing the modernGif.ecode knowledge and changing it to โ€œone moreโ€ MIME kind, this time picture/gif.

As soon as I’ve a remaining โ€œblobโ€ of knowledge that represents my animated GIF I convert it to a URL after which set the src and href of the picture and hyperlink parts so I can see and obtain the GIF within the browser.

Converting to GIF

Body Fee

You may discover the ultimate GIF runs fairly slowly, it is because animations that run within the browser will usually play again at 60 frames per second (fps), whereas GIFs usually run at a a lot slower body fee, 12 or 24fps.

To โ€œdropโ€ some frames of the animation I take advantage of an array filter and JavaScript the rest operator to find out if the index is divisible by a sure quantity, in my case, I selected 6. Indexes that arenโ€™t divisible by 6 are filtered out of the array. The ensuing animated GIF, whereas slightly clunky, will playback a lot quicker.

const generateGif = async () => {
  const gif = await modernGif.encode({
    width: 400,
    top: 200,
    frames: canvasFrames
+       .filter((_, index) => index % 6 === 0)
      .map((body) => {
        return { imageData: body, delay: 0 };
      }),
    });
  const frames = await gif;
  const blob = new Blob([frames], { kind: 'picture/gif' });
  const src = URL.createObjectURL(blob);

  const picture = doc.getElementById('picture');
  const hyperlink = doc.getElementById('hyperlink');

  picture.src = src;
  hyperlink.href = src;
};

And thatโ€™s how one can go from GSAP SVG Animation to Animated GIF by way of the HTML Canvas!

In case you have any questions on something Iโ€™ve described on this submit be happy to search out me on Twitter/X: @PaulieScanlon.





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