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Steel by Tutorials | Kodeco

Construct your individual low-level sport engine in Steel!

Steel is a unified software programming interface (API) for the graphics processing unit, or GPU. It’s unified as a result of it applies to each 3D graphics and data-parallel computation paradigms. Steel is a low-level API as a result of it supplies programmers near-direct entry to the GPU. Lastly, Steel is a low-overhead API as a result of it reduces the central processing unit (CPU) value by multi-threading and pre-compiling of sources.

However past the technical definition, Steel is essentially the most acceptable method to make use of the GPU’s parallel processing energy to visualise information or clear up numerical challenges. It’s additionally tailor-made for use for machine studying, picture/video processing or, as this e book describes, graphics rendering.

This e book will introduce you to low-level graphics programming in Steel — Apple’s framework for programming on the graphics processing unit (GPU). As you progress by way of this e book, you’ll be taught lots of the fundamentals that go into making a sport engine and step by step put collectively your individual engine. As soon as your sport engine is full, you’ll be capable to put collectively 3D scenes and program your individual easy 3D video games. Since you’ll have constructed your 3D sport engine from scratch, you’ll be capable to customise each facet of what you see in your display screen.

This e book is for intermediate Swift builders serious about studying 3D graphics or gaining a deeper understanding of how sport engines work.

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