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Friday, February 28, 2025

Understanding thread synchronization in C#




lock (sharedObj1)
{
   ...
   lock (sharedObj2)
   {
       ...
   }
}

Be aware that the order of the locks within the Thread2Work methodology has been modified to match the order in Thread1Work. First a lock is acquired on sharedObj1, then a lock is acquired on sharedObj2.

Right here is the revised model of the whole code itemizing:


class DeadlockDemo
{
    non-public static readonly object sharedObj1 = new();
    non-public static readonly object sharedObj2 = new();
    public static void Execute()
    {
        Thread thread1 = new Thread(Thread1Work);
        Thread thread2 = new Thread(Thread2Work);
        thread1.Begin();
        thread2.Begin();
        thread1.Be part of();
        thread2.Be part of();
        Console.WriteLine("Completed execution.");
    }
    static void Thread1Work()
    {
        lock (sharedObj1)
        {
            Console.WriteLine("Thread 1 has acquired a shared useful resource 1. " +
                "It's now ready for buying a lock on useful resource 2");
            Thread.Sleep(1000);
            lock (sharedObj2)
            {
                Console.WriteLine("Thread 1 acquired a lock on useful resource 2.");
            }
        }
    }
    static void Thread2Work()
    {
        lock (sharedObj1)
        {
            Console.WriteLine("Thread 2 has acquired a shared useful resource 2. " +
                "It's now ready for buying a lock on useful resource 1");
            Thread.Sleep(1000);
            lock (sharedObj2)
            {
                Console.WriteLine("Thread 2 acquired a lock on useful resource 1.");
            }
        }
    }
}

Consult with the unique and revised code listings. Within the authentic itemizing, threads Thread1Work and Thread2Work instantly purchase locks on sharedObj1 and sharedObj2, respectively. Then Thread1Work is suspended till Thread2Work releases sharedObj2. Equally, Thread2Work is suspended till Thread1Work releases sharedObj1. As a result of the 2 threads purchase locks on the 2 shared objects in reverse order, the result’s a round dependency and therefore a impasse.

Within the revised itemizing, the 2 threads purchase locks on the 2 shared objects in the identical order, thereby guaranteeing that there isn’t any chance of a round dependency. Therefore, the revised code itemizing reveals how one can resolve any impasse scenario in your utility by guaranteeing that every one threads purchase locks in a constant order.

Finest practices for thread synchronization

Whereas it’s usually essential to synchronize entry to shared sources in an utility, you should use thread synchronization with care. By following Microsoft’s greatest practices you may keep away from deadlocks when working with thread synchronization. Listed below are some issues to remember:

  • When utilizing the lock key phrase, or the System.Threading.Lock object in C# 13, use an object of a non-public or protected reference sort to establish the shared useful resource. The article used to establish a shared useful resource might be any arbitrary class occasion.
  • Keep away from utilizing immutable sorts in your lock statements. For instance, locking on string objects may trigger deadlocks as a consequence of interning (as a result of interned strings are basically world).
  • Keep away from utilizing a lock on an object that’s publicly accessible.
  • Keep away from utilizing statements like lock(this) to implement synchronization. If the this object is publicly accessible, deadlocks may outcome.

Be aware that you should utilize immutable sorts to implement thread security with no need to jot down code that makes use of the lock key phrase. One other technique to obtain thread security is by utilizing native variables to restrict your mutable knowledge to a single thread. Native variables and objects are at all times confined to at least one thread. In different phrases, as a result of shared knowledge is the foundation reason behind race situations, you may eradicate race situations by confining your mutable knowledge. Nevertheless, confinement defeats the aim of multi-threading, so will probably be helpful solely in sure circumstances.




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