Editor’s notice: This submit is a part of our weekly Within the NVIDIA Studio sequence, which celebrates featured artists, presents inventive suggestions and methods, and demonstrates how NVIDIA Studio know-how improves inventive workflows. We’re additionally deep diving on new GeForce RTX 40 Collection GPU options, applied sciences and assets, and the way they dramatically speed up content material creation.
This week’s featured Within the NVIDIA Studio 3D artist Brandon Tieh places his creative skills on full show along with his whimsical scene Magic Valley.
An array of colours — from vivid crimson to hushed blues and plush greens — assist set the temper of the vivid scene, which took inspiration from Tieh’s love for video video games, anime and manga.
His numerous items — together with the works of fellow Studio artists like Christian Dimitrov, Vera Dementchouk and Eddie Mendoza — take audiences to fantastical getaways within the newest Studio Standouts video.
To gas inventive work, the brand new GeForce RTX 4080 SUPER is on the market beginning tomorrow in a restricted Founders Version design and as customized boards from companions, beginning at $999. It’s outfitted with extra cores than the GeForce RTX 4080 and consists of the world’s quickest GDDR6X video reminiscence at 23 Gbps. In 3D apps like Blender, it will possibly run as much as 70% sooner than earlier generations. The video enhancing app Blackmagic Design’s DaVinci Resolve accelerates AI results over 30% sooner than the GeForce RTX 3080 Ti.

The RTX 4080 SUPER additionally brings nice body charges and gorgeous 4K decision in totally ray-traced video games, together with Alan Wake 2, Cyberpunk 2077: Phantom Liberty and Portal with RTX. Uncover what RTX 40 SUPER Collection graphics playing cards and techniques can be found.
Stepping Into Magical Worlds
Tieh’s scene started as a sketch of what he envisioned to be an enormous door in a grassy area.
“A really broad and summary thought — however that’s type of the purpose of fantasy,” he defined.

To convey it to life, he started by gathering property reminiscent of rocks and grass from Quixel Megascans, the Unreal Engine Market and ArtStation Market.
The door required further customization, so he modeled one from scratch, first sculpting it in ZBrush earlier than importing it into Adobe 3D Substance Painter for a fast texture cross. Tieh’s GeForce RTX graphics card used RTX-accelerated mild and ambient occlusion to bake property in mere seconds.

Subsequent, Tieh tackled modeling the obelisks and pillars in Blender, the place RTX-accelerated OptiX ray tracing within the viewport ensured extremely interactive, photorealistic rendering.

He then unwrapped his 3D property onto a 2D aircraft, the place he utilized textures to the mannequin’s surfaces to reinforce realism — a key course of referred to as UV unwrapping.

With the textured property in place, Tieh subsequent constructed the scene in Unreal Engine. His approach entails specializing in the massive shapes by trying on the scene in a smaller thumbnail view, then flipping the canvas to refresh his perspective — similar to the strategy idea artists use. He adjusted lighting by deploying the identical approach.

“I’ve used NVIDIA GPUs all my life — they’re tremendous dependable and excessive performing with none points.” — Brandon Tieh
Unreal Engine customers can faucet NVIDIA DLSS Tremendous Decision to extend the interactivity of the viewport by utilizing AI to upscale frames rendered at decrease decision, and improve picture high quality utilizing DLSS Ray Reconstruction.
Fog is one other main element of the scene. “Fog is mostly darker and extra opaque within the background and turns into lighter and extra translucent because it approaches the foreground,” mentioned Tieh. He primarily used fog playing cards in Unreal Engine’s free Blueprints Visible Scripting system so as to add a paint-like impact.
The vast majority of lighting was synthetic, which means Tieh had to make use of a major variety of individually positioned mild sources, however “it seems very plausible if executed effectively,” he defined.

From there, Tieh exported last renders with ease and pace because of his RTX GPU.
“There’s no secret methods or fancy engine options,” mentioned Tieh. “It’s all about sticking to the fundamentals and fundamentals of artwork, in addition to trusting your personal creative eye.”

Take a look at Tieh’s spectacular portfolio on ArtStation.
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