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Thursday, September 4, 2025

7 Should-Know GSAP Animation Ideas for Inventive Builders


Right now we’re going to go over a few of my favourite GSAP strategies that may deliver you nice outcomes with just a bit code.

Though the GSAP documentation is among the many finest, I discover that builders usually overlook a few of GSAP’s best options or maybe battle with discovering their sensible software. 

The strategies introduced right here will probably be useful to GSAP newbies and seasoned execs. It is suggested that you just perceive the fundamentals of loading GSAP and dealing with tweens, timelines and SplitText. My free newbie’s course GSAP Categorical will information you thru all the things you want for a agency basis.

In the event you desire a video model of this tutorial, you may watch it right here:

Tip 1: SplitText Masking

GSAP’s SplitText simply went by a significant overhaul. It has 14 new options and weighs in at roughly 7kb.

SplitText permits you to cut up HTML textual content into characters, traces, and phrases. It has highly effective options to assist screen-readers, responsive layouts, nested parts, international characters, emoji and extra.

My favourite characteristic is its built-in assist for masking (out there in SplitText model 3.13+).

Previous to this model of SplitText you would need to manually nest your animated textual content in father or mother divs which have overflow set to hidden or clip within the css.

SplitText now does this for you by creating “wrapper divs” across the parts that we apply masking to.

Fundamental Implementation

The code under will cut up the h1 tag into chars and in addition apply a masks impact, which implies the characters won’t be seen when they’re exterior their bounding field.

const cut up = SplitText.create("h1", {
	kind:"chars",
	masks:"chars"
})

Demo: Break up Textual content Masking (Fundamental)

See the Pen
Codrops Tip 1: Break up Textual content Masking – Fundamental by Snorkl.television (@snorkltv)
on CodePen.

This straightforward implementation works nice and is completely tremendous.

Nevertheless, in case you examine the DOM you will notice that 2 new <div> parts are created for every character:

  • an outer div with overflow:clip
  • an internal div with textual content 

With 17 characters to separate this creates 34 divs as proven within the simplified DOM construction under

<h1>SplitText Masking
	<div> <!-- char wrapper with overflow:clip -->
		<div>S</div>
	</div>
	<div> <!-- char wrapper with overflow:clip -->
		<div>p</div>
	</div>
	<div> <!-- char wrapper with overflow:clip -->
		<div>l</div>
	</div>
	<div> <!-- char wrapper with overflow:clip -->
		<div>i</div>
	</div>
	<div> <!-- char wrapper with overflow:clip -->
		<div>t</div>
	</div>	
	...
</h1>

The Extra Environment friendly Method

If you wish to reduce the quantity of DOM parts created you may cut up your textual content into characters and traces. Then you may simply set the masking on the traces component like so:

const cut up = SplitText.create("h1", {
	kind:"chars, traces",
	masks:"traces"
})

Demo: Break up Textual content Masking (Higher with chars and contours)

See the Pen
Codrops Tip 1: Break up Textual content Masking – Higher with chars and contours by Snorkl.television (@snorkltv)
on CodePen.

Now in case you examine the DOM you will notice that there’s

  • 1 line wrapper div with overflow:clip
  • 1 line div
  • 1 div per character 

With 17 to characters to separate this creates solely 19 divs in whole:

<h1>SplitText Masking
	<div> <!-- line wrapper with overflow:clip -->
		<div> <!-- line -->
			<div>S</div>
			<div>p</div>
			<div>l</div>
			<div>i</div>
			<div>t</div>
			...
		</div> 
	</div> 
</h1>

Tip 2: Setting the Stagger Course

From my expertise 99% of stagger animations go from left to proper. Maybe that’s simply because it’s the usual move of written textual content.

Nevertheless, GSAP makes it tremendous easy so as to add some animation pizzazz to your staggers.

To vary the path from which staggered animations begin it’s essential to use the object-syntax for the stagger worth

Regular Stagger

Sometimes the stagger worth is a single quantity which specifies the period of time between the beginning of every goal component’s animation.

gsap.to(targets, {x:100, stagger:0.2}) // 0.2 seconds between the beginning of every animation

Stagger Object

By utilizing the stagger object we will specify a number of parameters to fine-tune our staggers equivalent to every, quantity, from, ease, grid and repeat. See the GSAP Stagger Docs for extra particulars.
Our focus right this moment will probably be on the from property which permits us to specify from which path our staggers ought to begin.

gsap.to(targets, {x:100,
   stagger: {
     every:0.2, // period of time between the beginning of every animation
     from:”heart” // animate from heart of the targets array   
}

The from property within the stagger object might be any one in all these string values

  • “begin” (default)
  • “heart”
  • “finish”
  • “edges”
  • “random”

Demo: Stagger Course Timeline

On this demo the characters animate in from heart after which out from the perimeters.

See the Pen
Codrops Tip 2: Stagger Course Timeline by Snorkl.television (@snorkltv)
on CodePen.

Demo: Stagger Course Visualizer

See the Pen
Codrops Tip 2: Stagger Course Visualizer by Snorkl.television (@snorkltv)
on CodePen.

Tip 3: Wrapping Array Values

The gsap.utils.wrap() perform permits you to pull values from an array and apply them to a number of targets. That is nice for permitting parts to animate in from reverse instructions (like a zipper), assigning a set of colours to a number of objects and plenty of extra inventive purposes.

Setting Colours From an Array

I really like utilizing gsap.utils.wrap() with a set() to immediately manipulate a gaggle of parts.

// cut up the header
const cut up = SplitText.create("h1", {
	kind:"chars"
})

//create an array of colours
const colours = ["lime", "yellow", "pink", "skyblue"]

// set every character to a shade from the colours array
gsap.set(cut up.chars, {shade:gsap.utils.wrap(colours)})

When the final shade within the array (skyblue) is chosen GSAP will wrap again to the start of the array and apply lime to the following component.

Animating from Alternating Instructions

Within the code under every goal will animate in from alternating y values of -50 and 50. 

Discover which you could outline the array immediately within the wrap() perform.

const tween = gsap.from(cut up.chars, {
	y:gsap.utils.wrap([-50, 50]),
	opacity:0,
	stagger:0.1
}) 

Demo: Fundamental Wrap

See the Pen
Codrops Tip 3: Fundamental Wrap by Snorkl.television (@snorkltv)
on CodePen.

Demo: Fancy Wrap

Within the demo under there’s a timeline that creates a sequence of animations that mix stagger path and wrap. Isn’t it wonderful what GSAP permits you to do with only a few easy shapes and some traces of code?

See the Pen
Codrops Tip 3: Fancy Wrap by Snorkl.television (@snorkltv)
on CodePen.

As you watch the animation you should definitely undergo the GSAP code to see which tween is working every impact. 

I strongly advocate enhancing the animation values and experimenting.

Tip 4: Simple Randomization with the “random()” String Perform

GSAP has its personal random utility perform gsap.utils.random() that permits you to faucet into handy randomization options wherever in your JavaScript code.

// generate a random quantity between 0 and 450
const randomNumber = gsap.utils.random(0, 450)

To randomize values in animations we will use the random string shortcut which saves us some typing.

//animate every goal to a random x worth between 0 and 450
gsap.to(targets, {x:"random(0, 450)"})

//the third parameter units the worth to snap to
gsap.to(targets, {x:"random(0, 450, 50)"}) // random quantity will probably be an increment of fifty

//decide a random worth from an array for every goal
gsap.to(targets, fill:"random([pink, yellow, orange, salmon])" 

Demo: Random String

See the Pen
Codrops Tip 4: Random String by Snorkl.television (@snorkltv)
on CodePen.

TIP 5: repeatRefresh:true

This subsequent tip seems to be pure magic because it permits our animations to supply new outcomes every time they repeat.

GSAP internally shops the beginning and finish values of an animation the primary time it runs. It is a efficiency optimization so that every time it repeats there is no such thing as a extra work to do. By default repeating tweens all the time produce the very same outcomes (which is an efficient factor).

When coping with dynamic or function-based values equivalent to these generated with the random string syntax “random(0, 100)” we will inform GSAP to file new values on repeat by setting repeatRefresh:true

You may set repeatRefresh:true within the config object of a single tween OR on a timeline.

//use on a tween
gsap.to(goal, {x:”random(50, 100”, repeat:10, repeatRefresh:true})

//use on a timeline
const tl = gsap.timeline({repeat:10, repeatRefresh:true})

Demo: repeatRefresh Particles

The demo under comprises a single timeline with repeatRefresh:true.

Every time it repeats the circles get assigned a brand new random scale and a brand new random x vacation spot.

Remember to research the JS code within the demo. Be at liberty to fork it and modify the values.

See the Pen
Codrops Tip 5: repeatRefresh Particles by Snorkl.television (@snorkltv)
on CodePen.

TIP 6: Tween The TimeScale() of an Animation

GSAP animations have getter / setter values that will let you get and set properties of an animation.

Widespread Getter / Setter strategies:

  • paused() will get or units the paused state
  • length() will get or units the length
  • reversed() will get or units the reversed state
  • progress() will get or units the progress
  • timeScale() will get or units the timeScale

Getter Setter Strategies in Utilization

animation.paused(true) // units the paused state to true
console.log(animation.paused()) // will get the paused state
console.log(!animation.paused()) // will get the inverse of the paused state

See it in Motion

Within the demo from the earlier tip there may be code that toggles the paused state of the particle impact.

//click on to pause
doc.addEventListener("click on", perform(){
	tl.paused(!tl.paused()) 
})

This code means “each time the doc is clicked the timeline’s paused state will change to the inverse (or reverse) of what it at present is”.

If the animation is paused, it would change into “unpaused” and vice-versa.

This works nice, however I’d like to point out you trick for making it much less abrupt and smoothing it out.

Tweening Numeric Getter/Setter Values

We will’t tween the paused() state as it’s both true or false.

The place issues get fascinating is that we will tween numeric getter / setter properties of animations like progress() and timeScale().

timeScale() represents an element of an animation’s playback velocity.

  • timeScale(1): playback at regular velocity
  • timeScale(0.5) playback at half velocity
  • timeScale(2) playback at double velocity

Setting timeScale()

//create an animation with a length of 5 seconds
const animation = gsap.to(field, {x:500, length:5})

//playback at half-speed making it take 10 seconds to play
animation.timeScale(0.5)

Tweening timeScale()

const animation = gsap.to(field, {x:500, length:5}) // create a fundamental tween

// Over the course of 1 second scale back the timeScale of the animation to 0.5
gsap.to(animation, {timeScale:0.5, length:1})

Dynamically Tweening timeScale() for clean pause and un-pause

As an alternative of abruptly altering the paused state of animation because the particle demo above does we at the moment are going to tween the timeScale() for a MUCH smoother impact.

Demo: Particles with timeScale() Tween

See the Pen
Codrops Tip 6: Particles with timeScale() Tween by Snorkl.television (@snorkltv)
on CodePen.

Click on wherever within the demo above to see the particles easily decelerate and velocity up on every click on.

The code under mainly says “if the animation is at present enjoying then we’ll gradual it down or else we’ll velocity it up”. Each time a click on occurs the isPlaying worth toggles between true and false in order that it may be up to date for the following click on.

Tip 7: GSDevTools Markers and Animation IDs

Many of the demos on this article have used GSDevTools to assist us management our animations. When constructing animations I simply love with the ability to scrub at my very own tempo and research the sequencing of all of the shifting elements.

Nevertheless, there may be extra to this highly effective instrument than simply scrubbing, enjoying and pausing.

Markers

The out and in markers permit us to loop ANY part of an animation. As an added bonus GSDevTools remembers the earlier place of the markers so that every time we reload our animation it would begin  and finish on the similar time.

This makes it very simple to loop a selected part and research it.

Picture from GSDevTools Docs

Markers are an enormous benefit when constructing animations longer than 3 seconds.

To discover, open The Fancy Wrap() demo in a brand new window, transfer the markers and reload.

Essential: The markers are solely out there on screens wider than 600px. On small screens the UI is minimized to solely present fundamental controls.

Setting IDs for the Animation Menu

The animation menu permits us to navigate to totally different sections of our animation primarily based on an animation id. When coping with long-form animations this characteristic is an absolute life saver.

Since GSAP’s syntax makes creating advanced sequences a breeze, it isn’t un-common to search out your self engaged on animations which are past 10, 20 and even 60 seconds!

To set an animation id:

const tl = gsap.timeline({id:"fancy"})

//Add the animation to GSDevTools primarily based on variable reference
GSDevTools.create({animation:tl})

//OR add the animation GSDevTools primarily based on id
GSDevTools.create({animation:"fancy"})

With the code above the identify “fancy” will show in GSDevTools.

Though you should use the id with a single timeline, this characteristic is most useful when working with nested timelines as mentioned under.

Demo: GSAP for Everybody

See the Pen
Codrops Tip 7: Markers and Animation Menu by Snorkl.television (@snorkltv)
on CodePen.

This demo is 26 seconds lengthy and has 7 little one timelines. Examine the code to see how every timeline has a singular id that’s displayed within the animation menu.

Use the animation menu to navigate to and discover every part.

Essential: The animation menu is barely out there on screens wider than 600px.

Hopefully you may see how helpful markers and animation ids might be when working with these long-form, hand-coded animations!

Need to Study Extra About GSAP?

I’m right here to assist. 

I’ve spent practically 5 years archiving all the things I learn about GSAP in video format spanning 5 programs and practically 300 classes at creativeCodingClub.com.

I spent a few years “again within the day” utilizing GreenSock’s ActionScript instruments as a Flash developer and this expertise result in me being employed at GreenSock after they switched to JavaScript. My time at GreenSock had me creating numerous demos, movies and studying assets.

Spending years answering actually 1000’s of questions within the assist boards has left me with a singular capacity to assist builders of all ability ranges keep away from frequent pitfalls and get probably the most out of this highly effective animation library.

It’s my mission to assist builders from all around the world uncover the enjoyment of animating with code by inexpensive, world-class coaching.

Go to Inventive Coding Membership to study extra.



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