In the case of desktop gaming, Home windows dominates the market. In line with the Steam {hardware} survey, almost 97% of customers are on Home windows. Linux takes second place with round 2% of customers, with the bulk utilizing a Steam Deck. This market distribution highlights the significance of making exports for each Home windows and Linux to succeed in the widest potential viewers.
Should you’re fascinated by concentrating on the Steam Deck particularly, try the tutorial on concentrating on the Steam Deck with Godot.
Getting Began
For this tutorial, you’ll be able to both use your individual venture or obtain the pattern venture to comply with alongside.
If you wish to use the pattern venture, obtain the starter supplies zip from the hyperlink on the high or backside of this tutorial and extract it. Subsequent, open Godot and import the starter venture. The venture is a small 2D shoot-em-up recreation known as Aerixa.
Go forward and run the venture if you wish to take a look at it.
What’s Exporting?
In Godot, exporting a venture is the method of packaging your venture together with a binary that comprises the Godot engine code. The binary is compiled otherwise for every goal platform, permitting your venture to run on methods that don’t have Godot put in.
Each supported platform has its personal export template, which is a group of information Godot makes use of to package deal and debug your exported venture. They’re important as a result of they comprise the Godot engine code compiled for every goal platform, permitting your venture to run on methods that don’t have Godot put in.
With the binaries in hand, you’ll be able to then distribute your venture on platforms like Steam, itch.io, the App Retailer and Google Play.
Getting the Export Templates
If that is the primary time you’re exporting for the model of Godot you’re utilizing, you’ll must obtain and set up the export templates.
You may test when you have the templates put in by choosing Editor â–¸ Handle Export Templates within the high menu.
This may open the Export Template Supervisor, a small software to handle your export templates.
On the high left, you’ll be able to see the model of Godot you’re utilizing; 4.3.steady in my case.
In case you don’t have the export templates put in but, you’ll see a pink textual content seem subsequent the model as is the case within the screenshot above. To put in the lacking templates, click on the Obtain and Set up button on the high proper.
Doing so will obtain the templates for the model of Godot you’re utilizing and set up them regionally.
As soon as the obtain finishes, you’ll be able to see the place Godot put in your new export templates.
Observe: In case you have export templates put in within the Different Put in Variations part for a model of Godot you’re not planning on utilizing anymore, click on the garbage can icon subsequent to the model title to delete them and get well some disk house.
With the templates put in, now you can export your venture!
I like to recommend going by means of the all sections under even in the event you’re solely fascinated by exporting for Home windows as they comprise common details about the export course of that I’ll reference to later.
Including an Export Preset
Exporting tasks is easy, however understanding the main points of the method helps you make knowledgeable selections about your export settings.
To begin off, open the Export window by choosing Challenge â–¸ Export within the high menu.
The Export window will probably be virtually empty at this level.
So as to add a Linux export, click on the Add… button on the high and select Linux.
This may add a brand new Linux entry within the Presets checklist and permits the choices on the proper aspect of the window.
Export Settings
Time to take a better take a look at the assorted settings Godot presents you with for exports.
Shared Choices
First up are the shared choices on the high, this contains the Title and Export Path fields. These are the identical for all platforms.
From high to backside, the choices are as follows:
- Title: A reputation on your export preset. That is helpful as you’ll be able to configure completely different presets for a similar platform, so the completely different names make it simpler to differentiate between them.
- Superior Choices: For some platforms like Android and iOS, further choices can be found. Toggling this on will present choices meant for energy customers.
- Runnable: If checked, this can allow one-click deploy for the export preset, enabling you to rapidly deploy the preset through a single button click on. The precise operate of one-click deploy depends upon the platform. For desktop platforms like Linux, macOS and Home windows, it permits you to deploy exports over SSH as soon as configured. For cellular platforms like Android and iOS, it permits you to set up the export in your machine or emulator. Lastly, for internet exports, it’ll begin an area internet server and host the exported venture. For extra data on one-click deploy, see Godot’s One-click deploy documentation.
- Export Path: The file path the place the venture will probably be exported to.
Choices Tab
Subsequent, check out the Choices tab.
Once more, from high to backside, the choices are as follows:
- Customized Template: Right here you’ll be able to set a path to customized export templates for each the Debug and Launch exports. Should you compiled your individual export templates from the engine supply code, you’ll be able to set them right here. This can be utilized to optimize your exports for measurement or velocity by stripping out the 3D engine for instance.
- Export Console Wrapper: When enabled, an additional executable will probably be included subsequent to the exported venture that can run your venture within the console. That is helpful for debugging and testing your venture.
- Embed PCK: A PCK file is an archive file much like a ZIP. It bundles the venture’s belongings like scripts, scenes and textures collectively in a single file. If allow this setting, the PCK file will probably be embedded within the exported venture as a substitute of being a separate file.
- Structure: This units the CPU structure of the exported venture. On desktop platforms, the commonest CPU structure is x86_64, which is the 64-bit model of x86. I like to recommend leaving this on the default worth. The export templates that Godot supplies solely help the x86_32 and x86_64 architectures. If it’s worthwhile to export for a unique structure, you’ll must construct your individual export template. Yow will discover extra data on that on the Constructing from supply web page.
- Texture Format: With these, you’ll be able to select how textures are saved. Each choices right here mix two texture codecs into one. The S3TC and BPTC codecs are primarily used for desktop platforms and consoles, whereas ETC2 and ASTC are used for cellular platforms, embedded units and the online.
- SSH Distant Deploy: This feature permits you to deploy your exported venture over SSH. This may be helpful to check your venture on a distant machine.
For many tasks, you’ll be able to depart these at their default values, however I hope you’ll agree it’s helpful to know what you should use these choices for.
Time to check out the Assets tab.