Right now we are going to check out methods to create a lovely animation in React Three Fiber. The concept is to indicate a 3D scene within the background that appears like a distorted glassy view of a textual content ring, always rotating round its personal axis. It’s a lovely design aspect that may very well be used as an animated background. The animation is just not very complicated, excellent for these fascinated about getting began with 3D animation and extra.
This can be a React particular tutorial so you should definitely have an preliminary React app arrange in order that we are able to begin.
First we might want to set up React Three Fiber:
npm set up three @react-three/fiber
After that we are going to put together the canvas for rendering our 3D scene.
We first import the canvas from @react-three/fiber
, fashion the primary aspect to be 100% viewport width and peak and use the imported Canvas part. We’ll additionally fashion it to have a black background.
import { Canvas } from "@react-three/fiber";
export default perform App() {
return (
<primary className="h-screen w-screen">
<Canvas className="bg-black">
</Canvas>
</primary>
);
}
The subsequent step is to arrange our 3D part that shall be rendered contained in the Canvas
which we are going to name ring as a result of we’ll be wrapping the textual content within the type of a hoop. The best way we are able to think about that is as if we took our textual content and wrapped it round a bottle which might be forming this so known as “TextRing”.
interface Props {
radius: quantity;
peak: quantity;
segments: quantity;
}
export default perform Ring({ radius, peak, segments }: Props) {
return (
<mesh>
<cylinderGeometry args={[radius, radius, height, segments]} />
<meshBasicMaterial />
</mesh>
);
}
After you may have written the part the one remaining factor left to do is add it to the primary scene in our Canvas:
import { Canvas } from "@react-three/fiber";
import Ring from "./ring";
export default perform Scene() {
return (
<Canvas className="bg-black">
<Ring radius={2} peak={4} segments={32} />
</Canvas>
);
}
After this you need to be seeing this in your display screen:
Within the subsequent step we should embody our textual content within the scene and with the intention to to that we are going to set up one other bundle known as @react-three/drei
that has a a lot of superior issues. On this case we use the Textual content part.
npm set up @react-three/drei
After we put in our bundle we now have to regulate our part with the intention to present our textual content and wrap it round our cylinder:
import { Textual content } from "@react-three/drei";
interface Props {
textual content: string;
radius: quantity;
peak: quantity;
segments: quantity;
}
export default perform Ring({ textual content, radius, peak, segments }: Props) {
// Calculate positions for textual content
const textPositions: { x: quantity; z: quantity }[] = [];
const angleStep = (2 * Math.PI) / textual content.size;
for (let i = 0; i < textual content.size; i++) {
const angle = i * angleStep;
const x = radius * Math.cos(angle);
const z = radius * Math.sin(angle);
textPositions.push({ x, z });
}
return (
<group>
<mesh>
<cylinderGeometry args={[radius, radius, height, segments]} />
<meshBasicMaterial />
</mesh>
{textual content.cut up("").map((char: string, index: quantity) => (
<Textual content
key={index}
place={[textPositions[index].x, 0, textPositions[index].z]}
rotation={[0, -angleStep * index + Math.PI / 2, 0]}
fontSize={0.3}
lineHeight={1}
letterSpacing={0.02}
colour="white"
textAlign="middle"
>
{char}
</Textual content>
))}
</group>
);
}
So, there’s lots of issues occurring right here, however to elucidate it in primary terminology, we take every character and more and more place it round in a round place. We use the radius that we used for the cylinder to place all of the letters.
We cross any textual content into the Ring part after this, after which will probably be neatly wrapper across the cylinder like this:
export default perform Scene() {
return (
<Canvas className="bg-black">
<Ring
radius={2}
peak={4}
segments={32}
textual content="X X X X X X X X X X X X X X X X X X X X X X X X X X X X "
/>
</Canvas>
);
}
To begin animating issues, we are going to merely take the group and rotate it alongside its x,y,z axis. For that we are going to use the useFrame
hook from R3F and we are going to entry the aspect through the useRef
that we are going to hyperlink to the group aspect.
import { useRef } from "react";
import { useFrame } from "@react-three/fiber";
import { Textual content } from "@react-three/drei";
interface Props {
textual content: string;
radius: quantity;
peak: quantity;
segments: quantity;
}
export default perform Ring({ textual content, radius, peak, segments }: Props) {
const ref = useRef<any>();
// Rotate the textual content
useFrame(() => {
ref.present.rotation.y += 0.01;
ref.present.rotation.x += 0.01;
ref.present.rotation.z += 0.01;
});
// Calculate positions for textual content
const textPositions: { x: quantity; z: quantity }[] = [];
const angleStep = (2 * Math.PI) / textual content.size;
for (let i = 0; i < textual content.size; i++) {
const angle = i * angleStep;
const x = radius * Math.cos(angle);
const z = radius * Math.sin(angle);
textPositions.push({ x, z });
}
return (
<group ref={ref}>
<mesh>
<cylinderGeometry args={[radius, radius, height, segments]} />
<meshBasicMaterial />
</mesh>
{textual content.cut up("").map((char: string, index: quantity) => (
<Textual content
key={index}
place={[textPositions[index].x, 0, textPositions[index].z]}
rotation={[0, -angleStep * index + Math.PI / 2, 0]}
fontSize={0.3}
lineHeight={1}
letterSpacing={0.02}
colour="white"
textAlign="middle"
>
{char}
</Textual content>
))}
</group>
);
}
The one remaining step left to do is to barely distort the aspect a bit and make it glass-like wanting. Fortunately, drei has a cloth that helps us with that known as MeshTransmissionMaterial
:
import { useRef } from "react";
import { useFrame } from "@react-three/fiber";
import { MeshTransmissionMaterial, Textual content } from "@react-three/drei";
interface Props {
textual content: string;
radius: quantity;
peak: quantity;
segments: quantity;
}
export default perform Ring({ textual content, radius, peak, segments }: Props) {
const ref = useRef<any>();
// Rotate the textual content
useFrame(() => {
ref.present.rotation.y += 0.01;
ref.present.rotation.x += 0.01;
ref.present.rotation.z += 0.01;
});
// Calculate positions for textual content
const textPositions: { x: quantity; z: quantity }[] = [];
const angleStep = (2 * Math.PI) / textual content.size;
for (let i = 0; i < textual content.size; i++) {
const angle = i * angleStep;
const x = radius * Math.cos(angle);
const z = radius * Math.sin(angle);
textPositions.push({ x, z });
}
return (
<group ref={ref}>
<mesh>
<cylinderGeometry args={[radius, radius, height, segments]} />
<MeshTransmissionMaterial
bottom
backsideThickness={5}
thickness={2}
/>
</mesh>
{textual content.cut up("").map((char: string, index: quantity) => (
<Textual content
key={index}
place={[textPositions[index].x, 0, textPositions[index].z]}
rotation={[0, -angleStep * index + Math.PI / 2, 0]}
fontSize={0.3}
lineHeight={1}
letterSpacing={0.02}
colour="white"
textAlign="middle"
>
{char}
</Textual content>
))}
</group>
);
}
And with that we now have our lovely rotating glassy textual content ring:
I hope you loved this tutorial!
I’m open for collaborations and tasks, so drop me a line in the event you’d wish to work with me!