This previous week, quotes from Ubisoft CEO Yves Guillemot rocked the VR neighborhood. The CEO mentioned that Murderer’s Creed Nexus VR gross sales have been “disappointing” and that his firm would “not be growing our investments in VR for the time being as a result of it must take off.”
AC thVRsday

In his weekly column, Android Central Senior Content material Producer Nick Sutrich delves into all issues VR, from new {hardware} to new video games, upcoming applied sciences, and a lot extra.
This quote elicited loads of reactions from the neighborhood, together with the drained “VR is lifeless” group of oldsters who all the time appear to leap on potential unfavorable VR information. However Ubisoft CEO’s feedback aren’t a ringing gong for VR’s demise, nor do they imply that VR growth from Ubisoft is really fizzling out, as some have erroneously claimed.
We already know that Ubisoft is making Simply Dance VR, and it is utilizing an unique associate for the launch, which nearly actually means Meta. The assumed success of that title will, little doubt, get Ubisoft again to a cheerful place and, hopefully, encourage extra builders to make sensibly budgeted tasks, as effectively.
In any case, Guillemot mentioned the corporate “wasn’t growing funding in VR,” not that the corporate is reducing funding or ceasing funding solely.
Unreasonable expectations

A profitable gaming launch and a profitable launch to shareholders are two various things.
Ubisoft and its shareholders expectations of gross sales and revenue margins are pretty delusional. The CEO mentioned, “It did okay, and it continues to promote, however we thought it will promote extra.” An announcement that does not appear too unreasonable when tough estimates present the sport offered between 220,000 and 250,000 copies. That is a drop within the bucket when you think about that the whole Murderer’s Creed collection has offered over 150 million copies.
Murderer’s Creed Nexus VR made greater than 96% of all video games offered in a yr on Steam, a platform that is a lot bigger than the Meta Quest.
However variety of copies offered is barely a part of the image. Murderer’s Creed Nexus VR prices $40 on Quest. Meta takes 30% of each buy by the shop, that means Ubisoft takes residence $28 in income on every copy offered. Tough again of the serviette math says that Ubisoft seemingly made between $6-7 million {dollars} on Murderer’s Creed Nexus VR, which places the sport in an elite class of titles.
If we have a look at related information from Steam, solely 4% of video games offered on Steam ever make greater than $1 million. Meaning Murderer’s Creed Nexus VR made more cash than not less than 96% of video games offered on Steam, which is a far bigger platform than the Meta Quest could ever be.
We do not understand how a lot Ubisoft spent to make the sport, and which may be the most important a part of the issue.
The lacking hyperlink right here is that we do not understand how a lot Ubisoft truly spent making Murderer’s Creed Nexus VR. Making $6 million or extra on a recreation is the dream of a lifetime for an indie developer, however an organization like Ubisoft is used to releasing a handful of titles annually that make tens of hundreds of thousands of {dollars}.
Even worse is that video games like Cranium & Bones can typically take a decade to make, main executives to make ridiculous claims about them being “quadruple A” titles regardless that many early impressions have discovered the title to be underwhelming.
Corporations like Sony are additionally citing disappointment regardless of file income within the console house.
This downside even goes so far as console producers, too. Sony senior vp Naomi Matsuoka mentioned the gross sales of PlayStation 5 have been underwhelming regardless that the corporate offered 21 million items in 2023.
That is two million extra PS5s offered in 2023 versus 2022. The PS5 even outsold the Xbox Collection S|X by a three-to-one ratio. Q3 2023 was the best income that PlayStation as a model has pushed in historical past, however you’d by no means comprehend it. This can be a success story any method you have a look at it, but executives and traders are in some way spinning it as a unfavorable.
Looks like the “unreasonable expectations” bug has gotten out of hand, when you ask me.
Not the subsequent PlayStation

Greater than two years in the past, I wrote that VR does not want huge publishers, a sentiment I am keen to echo as soon as once more as time wanes on. Video games like Vampire the Masquerade VR and the upcoming Metro Awakening are two big-name titles developed by VR-only builders, not huge publishers or studios like Ubisoft or EA.
Whereas my authentic sentiment was that VR wants bespoke video games, not AAA video games, titles like Asgard’s Wrath 2 and Arizona Sunshine 2 have confirmed that devoted VR builders can ship AAA-level experiences with out the ludicrous expectation of gross sales that huge publishers have. VR is doing higher than ever, and it wants a help base that understands its distinctive place within the trade.
It isn’t that I do not need firms like Ubisoft making VR video games, removed from it. There is a cause I praised Murderer’s Creed Nexus VR a lot in my overview. However, if it means I’ve to forego these experiences to get away from the massive exec perspective, perhaps that is higher for everybody concerned.
Devoted VR builders are dealing with big-name IPs with nice success. Possibly they need to be those to do it from right here on out.
Excessive-quality VR experiences are finest once they’re developed from the bottom up for VR, and that requires builders to deal with consoles just like the Meta Quest 3 in a different way from a PlayStation or a Nintendo Change. The Murderer’s Creed Nexus growth workforce completely understood this, however I am undecided if the corporate’s govt board did.
VR is not a brand new idea by any means, and I will not say it is in its infancy nonetheless, both. Meta has already offered over 20 million headsets and plenty of high-profile VR builders have been making VR video games for the higher a part of a decade now, however programs just like the PS5 are constructed on 40-plus years of conventional gaming consoles.
VR video games are inherently extra bodily and, subsequently, are sometimes performed for much less time than conventional video games. Meaning VR builders need to assume in a different way and, by proxy, the individuals operating these firms need to comply with swimsuit. For now, I feel meaning essentially the most profitable VR video games are those that do not have budgets within the hundreds of thousands of {dollars}, whether or not most of us need to settle for that or not.


